AI Insights · Timothy · April 2022
Top 5 Card Battler Apps on iOS in Central America: Q1 2022
An overview of the top 5 card battler apps on iOS in Central America for Q1 2022, highlighting trends in weekly downloads, revenue, and active users.
During the first quarter of 2022, the top 5 card battler apps on iOS in Central America showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at each app's performance based on data from Sensor Tower.
Mighty Party: Battle Heroes, published by Panoramik Games, saw a significant decline in weekly downloads from approximately 7.6K at the end of December to around 807 by the end of March. The app's weekly revenue peaked at about $3.2K in mid-January before gradually declining to nearly $1.6K by the end of the quarter. Weekly active users followed a similar downward trend, starting at around 27.8K and ending at approximately 13.4K.
KONAMI’s Yu-Gi-Oh! Master Duel experienced a notable peak in weekly revenue at around $3.2K in early February, with a slight decline to approximately $1.3K by the end of March. Weekly downloads started strong at 4.5K in late January but gradually decreased to about 1.4K by the end of the quarter. Weekly active users showed a steady increase initially, peaking at about 5.8K in early February before stabilizing around 4.9K by the end of March.
Plants vs. Zombies™ Heroes by Electronic Arts maintained relatively stable weekly downloads, averaging around 1K throughout the quarter. Weekly revenue saw minor fluctuations, peaking at approximately $910 in early January and ending at about $457 by late March. The app's weekly active users remained stable, with minor fluctuations, averaging around 4K throughout the quarter.
Another title from KONAMI, Yu-Gi-Oh! Duel Links, had a substantial peak in weekly revenue at around $14K in early January, followed by a decline to approximately $2.8K by the end of March. Weekly downloads were relatively stable, averaging around 1K. Weekly active users showed a steady presence, fluctuating around the 14K mark.
Lastly, Hearthstone from Blizzard Entertainment experienced stable weekly downloads, averaging around 220. Weekly revenue saw peaks and troughs, with a high of approximately $1.3K in late March. Weekly active users remained relatively stable, hovering around the 2.7K mark throughout the quarter.
For more detailed insights and data, visit Sensor Tower.